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My game is to race two radio controlled cars around a racetrack. Car control is provided by two teams of two drivers each. Each driver spins a haptic control device. One device controls throttle (spin forward) and brakes (spin backward), the other controls steering (forward > right; backward > left). The speed that the devices are spun determines the percentage of proportional input for that control channel.
This game will have the participants breaking a sweat as their competitive nature emerges on the racetrack and will teach the importance of team work, communication and coordination to achieve their goals.
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